Exploring Project Haven Features Interrupt Cone

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  • Sometimes things don't quite turn out how you expect. When moving a mercenary they stop their movement if they detect a new ...
  • Breaching explosives aren't just about making new paths. They can also be used as traps and as clever damage devices when ...
  • Stealth, Close Range, Explosives or Sniping. Maybe a combination of all? These are only some of the ways you can approach a ...
  • Not sure what's behind a door? There are ways to make sure you don't get surprised.
  • Haven

In-Depth Information on Project Haven Features Interrupt Cone

After a great week of player feedback we have been working on improving some of In our continual pursuit of improved player experience we have reworked our player detection indicators. You can now see where ... If an idle AI spots you from far away now they can go investigate, allowing you to take advantage of their curiosity and set up a trap ... To complement our aiming and projectile systems we also have localized damage causing different effects depending on where ...

A small but very requested new

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