Exploring My First Directx 3d Engine Basic Debug Tests
Exploring My First Directx 3d Engine Basic Debug Tests reveals several interesting facts.
- I'm practicing with diferent multitexturing techniques to make it a feature of the skinned objects. In this app I set an object with map ...
- DirectX Shader Debugging
- Added shadow mapping to the
- The very
- Implemented a camera system into the C++
In-Depth Information on My First Directx 3d Engine Basic Debug Tests
This is what I'm learning about c++ and DX 9.0c. It's basically a manager for graphic resources (a bunch of wrappers for First test C++ I added to the
Just a simple program i put together to
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