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- Up to 16k * 16k
- Working on something like megatextures. GPU can request small regions in specific mip levels of a large
- My engine now fully supports
- How do modern video games manage to load hundreds of high resolution
- Vulkan : Sparse Residency and Binding (Mega Texture)
In-Depth Information on Highlight Sparse Virtual Texturing Demo
Quick overview of SVT implemented in Unity. -- Watch live at https://www.twitch.tv/roblon. Video showing my experimental OpenGL implementation of Implemented This is a remake of my 2008 Game Developer's Conference talk; I rerecorded it at home on the last day of the conference so that ...
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