Introduction to Coding Adventure Atmosphere

Let's dive into the details surrounding Coding Adventure Atmosphere. The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ...

Coding Adventure Atmosphere Comprehensive Overview

Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Some small experiments with sound, and learning how to break signals down into their component frequencies by implementing ... Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from

Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ...

Summary & Highlights for Coding Adventure Atmosphere

  • I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...
  • Trying to create some flocking behaviour, and getting a little distracted by spirals along the way... Links and Resources: Project ...
  • In this
  • Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...
  • In this

That wraps up our extensive overview of Coding Adventure Atmosphere.

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