Exploring Boids Simulation

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  • C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...
  • Learn how to code
  • Exploring Craig Reynolds'
  • Boids
  • Was building a game ready

In-Depth Information on Boids Simulation

Modeling Trying to create some flocking behaviour, and getting a little distracted by spirals along the way... Links and Resources: Project ... I do not own this. All credit goes to Craig Reynolds, who developed the algorithm and In this coding challenge, I create a flocking

Boids

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